Developer Notes

By the BLCKSITE Dev Team

This is where I post updates and a transparent look at where the game is and where it is going.

What Is Live — V1

Launched 2026 — fully playable now

Core Game

Auth & Profiles

Full signup and login with squad name, country flag, and clan tag display.

Persistent Stat Bar

Always-visible Money, Gold Bars, Level, XP, HP, Energy, and Ammo across every page.

Personal Activity Feed

A running log of everything that happened to you — attacks, bounties, income, level ups.

Global Activity Feed

The world's event log — invasion kills, bounty claims, major level ups.

Combat & PvP

Battle System

Attack players within your level range. Full combat math with attack and defense scores, HP damage for both sides.

Battle Results

ELIMINATED, FLATLINED, DOMINANCE, OVERRUN screens with full damage breakdowns.

XP System

Gain XP for winning, lose XP for dying. Keep it negative to camp at your current level indefinitely.

Economy & Progression

Armory

Standard weapons and vehicles bought with money. Auto-equips your best loadout.

Black Market

Premium weapons and vehicles bought with gold bars. Dramatically stronger than standard gear.

Bases

Passive income properties that accumulate hourly up to a 24-hour cap. Log in to collect.

Medic

Pay money to heal HP, partial or full.

Missions

Energy-based tasks with percent success rates, XP and money rewards, mastery tracking.

Bounty Board & Invasions

Bounty Board

Third-party only bounty posting, no level restrictions, full public visibility, revenge economy.

Invasions

NPC boss enemies that spawn on a timer. Attack for gold bar rewards. Compete for most damage and last hit.

NPC Bots

Bot players populate the world at every level bracket, attack invasions, and appear on the battle list.

Community & Meta

Leaderboard

Six categories: Most Elite, Top Fighters, Most Deadly, Top Bounty Hunters, Survival Experts, Most Missions Completed.

Daily Tasks

Three randomised daily quests with money and gold bar rewards. Bonus for completing all three.

Player Profiles

Full stat breakdown, battle record, bounty history, weapons and bases summary, comment wall.

Forum

Community threads across General, Strategy, Bounty Board, and Introductions categories.

Coming in V2 — Confirmed

No dates — when they are ready, they ship

These features are locked in for V2. They have been designed and are built on top of infrastructure already in the game.

Tactics System

Tactic points have been quietly accumulating in your account since day one — you earn them every time you level up. The Tactics system lets you spend those points on named tactical doctrines, passive bonuses that change how your General plays. Some reward invasion farmers. Some reward PvP aggression. Some reward builders and base collectors. You activate a small number at once, which means real decisions and real identity. Respeccing costs gold bars. Commitment is the point.

Full Clan System

The clan tag on your profile is a placeholder right now. In V2 it becomes a real mechanic. Found a clan, recruit members, build a roster with ranks. Clans compete on a separate leaderboard, have access to a private chat thread, and eventually unlock passive bonuses for every member. Clan wars are on the roadmap — one clan challenges another, seven days, winner decided by collective performance.

Tournaments

Weekly tournaments running Friday through Sunday, split into three level-range tiers. Scoring is based on kills, invasion damage, bounties claimed, and missions completed. Prizes are gold bars for top finishers and permanent trophy badges on profiles for season winners. These badges will mean something — they are the proof of skill that lives on your profile forever.

Lieutenants

Named special characters that join your army and provide unique passive bonuses. Unlike weapons, Lieutenants are earned through gameplay milestones — not purchased. Land ten invasion killing blows and unlock Ghost Reyna. Win one hundred PvP battles and unlock Sergeant Voss. Each Lieutenant has a backstory, an ability, and a level-up track. They are the deep progression layer for players who have been here from the start.

Killstreaks

Kill multiple players without dying and you enter a killstreak. Hit three kills and your name turns yellow on the battle list. Hit five and you are flagged as Dangerous. Hit ten and the global activity feed announces your streak to the entire server. The higher your streak, the more everyone wants to end it.

Black Market Rotation

The Black Market will stop being a static list. Every 72 hours, a set of items rotates out and new ones rotate in. A countdown timer tells you exactly when the next rotation hits. Wishlist items you want and get notified when they become available. This turns the Black Market from a one-time purchase screen into a reason to come back.

BLCKSITE was built by one person. It is not perfect. There are things to fix, features to add, and balance decisions to revisit as real players get their hands on it. The game will improve continuously and the community has a voice in what gets prioritised. If something is broken, tell me. If something feels wrong, tell me. If something is great and you want more of it, definitely tell me.

— The BLCKSITE Dev Team